Back to VBS2 site  
  Home   Press   Download   Contact  
   
 

Air Crewman Virtual Reality Simulation


The VBS AVRS is the first hardware integration project involving the VBS engine, highlighting the flexible nature of the product and the ease in which the product can shift from purely desktop-based training to providing a high-fidelity virtual environment for human-in-the-loop simulation.

The VBS AVRS is available worldwide, providing a cost-effective alternative for the training and assessment of helicopter Air Crewmen.

 
   
News & Events
 


Australia - 15th January 2008


Please download the PDF
AVRS Brochure

 
 
Australia - 17th November 2007

Press Release:
VBS2 at I/ITSEC 07

Bohemia Interactive (BI) is pleased to announce that Virtual Battlespace 2 (VBS2) will be demonstrated at I/ITSEC 07, to be held at the Florida Convention Center in Orlando, from Monday 4th December to Thursday 7th December 2007. BI will be located at booth #2283 in Hall B, co-located with Calytrix Technologies.

Full press release.
 
 
Australia - 17th November 2007

Bohemia Interactive to develop a VBS Air Crewman Training Simulator.

Bohemia Interactive has been chosen by the Australian Defence Force (ADF) to develop a number of Air Crewman Virtual Reality Simulators (AVRS), combining cutting-edge simulation technology with the latest in Virtual Reality tracking and display systems. Completed in November 2006 (and continuously developed since), the VBS AVRS project orginally delivered six simulators, each a turnkey solution for helicopter Air Crewman training.

Full press release.
 
 
Older news is stored
in the
Archive
 
 
     
 

The VBS AVRS has significant advantages over similar systems, including:

Flexibility.
Numerous helicopter types are supported, and the mockup is lightweight and easily configurable and transportable.

Networking.
The AVRS can be linked to any VBS session over a local or wide area network. Up to three crew members can train in the one aircraft, and multiple simulators can be linked for practice in formation flight. The AVRS can also be linked to other simulations via DIS or HLA.

Cost.
The AVRS is made from entirely commercial-off-the-shelf hardware and software.

Air Crewmen from the ADF are being consulted during AVRS development, and in accordance with their requirements* the VBS engine has* undergone* an amount of modification, including:

Joysticks to control weaponry.
Air Crewmen have access to a joystick from within the mockup to operate weaponry mounted on the helicopter.

External loads.
The engine supports external load carrying including a simulation of rope tension.

Voice over IP improvements.
Air Crewmen will use the same toggle switch they do in a real helicopter for the intercom, however all voice communication will travel over the network. All voice communication will be recorded for inclusion in the after-action review (AAR).

Improved helicopter simulation.
The default VBS helicopter simulation has been entirely replaced by a new, highly realistic model that is configurable for different aircraft types.

Interface enhancements.
The VBS Observer is being updated to provide a range of information to the Instructor, including distance from the helicopter to objects, visual indication of impact point and collision markers when collision occurs (the normal VBS damage model has been suppressed).

Hoisting.
Air Crewmen have access to an operable winch on helicopter types that support hoisting.

 
  Back to main page