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FEATURES

The VBS2 Handout provides an overview of VBS2, pricing details and support options offered by Bohemia Interactive.

VBS2 Features
 

VBS2 has been developed in accordance with feedback received from military users of VBS1 and Operation Flashpoint (OFP). Main features are as follows:

  • "Real Virtuality 2" 3D engine. The VBS2 game engine has been entirely developed by Bohemia Interactive, and is capable of rendering large terrain areas (up to 100km x 100km) with an impressive level of detail. The engine uses advanced software technology to populate the terrain with hundreds of thousands of objects such as buildings and vegetation. Diurnal rotation of the earth (Day/Night), accurate sun angles for latitude and date of the year, time-lapse weather patterns, and celestial objects are all accurately modeled.

  • Networkable (up to 100 players). Designed to train a Combat Team minus (infantry, armor, air and artillery support), VBS2 has inherent multi-user capability. The product can be operated in either a standalone mode using artificially intelligent opposing forces, or distributed across a LAN or Internet. After-action review (AAR) capability is included.

  • HLA/DIS Compliant. Thanks to LVC Game by Calytrix, VBS2 is capable of federating with other HLA/DIS compliant sims.

  • Simulates any weapon platform. VBS2 is the perfect combined arms training solution. Participants operate as virtual entities that may use personal weapons, drive vehicles, operate weapons stations, fly aircraft and even board and pilot ships. Any weapon platform or sensor, from UAVs and ground surveillance radar through to artillery can be modeled to varying degrees of fidelity in the flexible VBS2 game engine.

  • Comprehensive scenario editors. VBS2 ships with the easy to use (yet powerful) VBS1 mission editor, and also a second entirely new 'real time scenario editor' that provides both instructor interface and command and control functions. Using the real time editor an administrator may copy and paste entire teams of units, place IEDs, respawn units, save the scenario to disk at any point during play and even place and move buildings. In command mode the editor allows a commander to assign tasks to subordinate teams and transmit marker overlays. See media for a movie of the real time editor.

  • Agent AI. VBS2 employs flexible agent AI for more realistic behavior. Military doctrine is modeled through tasks which are developed in the VBS2 Task Editor. Unlike VBS1, teams of agents may be any size and structure (squads, platoons, companies etc). See media for a movie demonstrating the new agent AI in VBS2.

  • Powerful suite of administrator tools. The VBS2 terrain editor allows an administrator to rapidly develop terrain from DTED, VMAP and satellite or aerial photography. Bohemia Interactive's proprietary modeling tool Oxygen allows new 3D models to be developed or imported from 3D Studio Max. VBS2 content may also be encrypted for additional security.

    View an important Press Release concerning the VBS2 Tool Suite and upcoming capability.

  • Wide range of engine improvements. Many aspects of the simulation engine have been rewritten over the past three years to enhance performance and reliability. See Additional Information below for details.

  • Virtual Tool Kit (VTK) enhancements. To be completed in Q1 2008, the VTK further extends VBS2 through additional editors, deformable terrain, thermal imaging and an API to 'plug-in' external AI. More information.

  • Flexible support options. Bohemia Interactive has a proven record at delivering on time and on budget, having completed numerous development projects for various government agencies. BI can quickly develop models or terrain, modify the simulation engine to suit new requirements, integrate new hardware, provide training courses for VBS2 operators or administrators and also deliver varying levels of product support.


  •  
    Applications of VBS2
     

    VBS2 is as an out-of-the-box training solution able to simulate a wide range of situations at the tactical level. VBS2 is generic by default (not customised for a particular organisation or country) but BI can easily (and affordably) modify the product to suit specific requirements.

    As part of a HLA federation you can use VBS2 to simulate aspects that otherwise would not be possible, for example having human participants act as dismounted infantry when connected to a high fidelity armored vehicle simulator, or simulating a special forces team conducting a counter-insurgency mission while the overall campaign is controlled by a high level constructive simulator such as JSAF. The possibilites are endless.

    Example applications of VBS2 include:

    Out of the box:

  • Mission rehearsal and/or AO familiarization

  • Tactical training, up to the Combat Team level

  • Combined Arms or Joint Training

  • Convoy Training (incl integration of virtual reality)

  • Analysis of options (decision support)

  • Fire support / forward air controller training

  • Complimentary virtual environment for live and constructive simulation or crew procedural trainers

  • Navigation

  • Mission simulation (eg aviation elements practicing LZ procedures)

  • Vehicle checkpoints and area control

  • Helicopter loadmaster training (requires LVRS)


  • Requires an amount of development:

  • Procedural training for UAV operators

  • Cultural awareness training (eg Arabic interface for USMC)

  • Visualization of weapon effects

  • Weapon (or platform) familiarization, experimentation

  • Force options testing


  • VBS is currently used for training and/or analysis by the following organisations:

  • Australian Defence Force (enterprise license)
  • Canadian Armed Forces
  • New Zealand Defence Force (enterprise license)
  • UK MOD (enterprise license)
  • United States Marine Corps (enterprise license)
  • United States National Guard


  • Contact BI to find out how previous customers are using VBS or ask questions about other potential uses of VBS2.


     
    VBS2 vs Armed Assault
     

    VBS2 shares the same underlying game engine (Real Virtuality 2) as Bohemia Interactive's computer game ArmA: Armed Assault. Whilst the game engine is the same, numerous functionality enhancements are included with VBS2 to enable use of the product for training and experimentation.

    Functionality improvements in VBS2 include:

  • Rapid terrain development through VMAP data import

  • Destructible buildings

  • Improved personal inventory system

  • Real Time Mission Editor

  • 3D Mission Editor

  • Integrated fire support system

  • Modifiable agent AI

  • Admin/user modes

  • 'Interact with vehicles' action menu item

  • Integrated after-action review (AAR)

  • HLA/DIS compatibility (through LVC Game)

  • Improved simulation of armored weapon platforms

  •  
    Additional Information
     

    VBS2 Handout (PDF 200 kb)
         - an overview of VBS2, including pricing and support options

    VBS2 Capabilities (PPT 13.2 mb)
         - powerpoint presenation providing an overview of the enhancements in VBS2

    VBS2 Functionality (PDF 389 kb)
         - functionality improvements in VBS2 over VBS1 and Armed Assault

     
     
                           
             
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    All other trademarks or copyrights are property of their respective owners. All rights reserved.