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Press Release


Press Release: Bohemia Interactive is extremely pleased to announce the official release of VBS2™

Australia – 17th April, 2007
 

A PDF version of this release is available here.

After several years of development, the much anticipated VBS2™ is now ready for order via the online store. http://virtualbattlespace.vbs2.com/index.php?option=com_virtuemart&Itemid=49/

Virtual Battlespace 2 (VBS2™) is a fully interactive, three-dimensional training system providing a premium synthetic environment suitable for a wide range of military (or similar) training and experimentation purposes.  Supporting rapid terrain development, VBS2™ offers large, realistic terrain areas (up to 100km x 100km in size) with an unparalleled level of environmental realism.

VBS2™ is a fully-featured training tool including after-action review capability, HLA/DIS compliance, and a comprehensive yet easy-to-use mission editor that allows any imaginable scenario to be created and also modified in real time.  Mission design is improved with a new “point and click” interface and the capability to edit directly in 3D. 

VBS2™ is based on the commercial gaming engine Real Virtuality 2 created by Bohemia Interactive.

The final release version has a wide range of functionality, never before witnessed in similar products.

  • Realistic motion captured animations

  • Authentic sounds and weapon discharge effects

  • Robust tracer modelling accurate tracer/ball ratio and ‘dim tracers’ that bloom through NVG

  • Ballistic model incorporates coefficient to allow for a 99% match to real-world ballistic behaviour

  • Projectiles can penetrate permeable materials such as wood and tin

  • Projectiles will ricochet when striking a suitable surface at a suitable angle

  • Enhanced iron sights, weapon recoil and weapon movement

  • Massive detailed environments (up to 10000kms2), including As Samawah and Green Zone terrain areas.

  • Varied and detailed foliage

  • High dynamic range rendering

  • Wide selection of ADF and USMC units and vehicles (over 200)

  • A range of middle-eastern unit and vehicle representations

  • Improved Night Vision simulations

  • Fully functional TALON Robots

  • Fully functional UAV simulation

  • Multiple fully functional gunner positions per vehicle

  • New vehicle interaction interface

  • Accurate vehicle animation depicting functionality of doors, hatches and more

  • Interact and manipulate objects...i.e. traffic cones, CP signs, road spike strips.

  • Completely new Real Time Editor allows scenario design during operation of a training mission. Can now edit in 3D mode in addition to 2D mode.

  • An entirely new After-Action Review system

  • NATO marker generation and marker overlay system

  • Fatigue and suppression models for infantry

  • Real-time day/night cycle; accurate star scape, sunrise and sunset based on unit’s latitude and longitude location.

  • Variable weather, sea states and changing tides

  • Accurate moon phases (influences visibility at night)

  • Four training mission tutorials covering basic movement, weapon firing range, navigation and section command

  • Comprehensive User, Administrator and Editing manuals

  • The VBS2™ library which allows all vehicles and weaponry to be tested

  • HLA/DIS gateway (available separately end of April)

  • All Armed Assault game add-ons

The new product has been delivered to the United States Marine Corps and the Australian Defence Forces and is currently being trialed by many other customers.

 

Terrain and Modeling tools are currently under development and will be available in the near future.

 

Bohemia Interactive will be demonstrating VBS2™ at ITEC 2007 (www.itec.co.uk) to be held at the Cologne exhibition centre, Germany, from the 24th – 26th of April 2007.  Bohemia Interactive will be located in booth 403.

 

Company Profile 

Bohemia Interactive was founded in 1999 as an independent game development company, with studios in the Czech Republic and Australia, focusing on the development of state of the art computer software and the research of advanced real time 3D graphics, artificial intelligence and physical simulation technologies for real-time interactive environments. Additional simulation products include Virtual Battlespace (VBS), the Virtual Responder Trainer (VRT) and Loadmaster Virtual Reality Simulation (LVRS).

 

For more information about BI's product range, visit http://www.vbs2.com or contact us at sales@vbs2.com

 
 
                       
         
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